GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
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Vote for Babby (Cutest Babby contest)
Needs more proxy servers!
Edit:
Also, this contest was going to boil down to which parents can get the most friends to vote on their baby from the beginning.
Edit:
Also, this contest was going to boil down to which parents can get the most friends to vote on their baby from the beginning.
Vote for Babby (Cutest Babby contest)
The Dreaded P Word
Both the U.S. and International Patent systems are also completely broken but that's a topic for elsewhere! (In Short: legally, you're not allowed to have error pages on your website in the U.S.)
Tastes Like Spelunky
I got tired of having to restart from the beginning in series of custom levels (since playing through the same two static levels 80 times to reach the third static level, dying, then having to play through the first two static levels to get to it again is not near as fun as playing through random levels each time!), so I grabbed the source and made a patch that adds the functionality to start over custom levels when you die. (Only custom, adding it to the main game would go against it's rougelike spirit.)
http://rpgmaker.net/users/GameOverGamesProductions/locker/TLS_Custom_Levels_Restart_Patch.zip
Just run it and point it at the directory that contains the current version of the TLS executable.
Edit: (I hope that source code Hali posted was the source from the latest version!)
Edit2: Also Hali, I still think it would be a good idea to add something like this to the community game. Instant kills are half of the challenge of the game! (I could code a better version of this for it if you want.)
http://rpgmaker.net/users/GameOverGamesProductions/locker/TLS_Custom_Levels_Restart_Patch.zip
Just run it and point it at the directory that contains the current version of the TLS executable.
Edit: (I hope that source code Hali posted was the source from the latest version!)
Edit2: Also Hali, I still think it would be a good idea to add something like this to the community game. Instant kills are half of the challenge of the game! (I could code a better version of this for it if you want.)
Tastes Like Spelunky RPG Maker Network Community Metroidvania!
Tastes Like Spelunky RPG Maker Network Community Metroidvania!
RMN3 Bugs
Hey WIP, can you make it to where embeded youtube videos can be viewed in fullscreen? Addingto the current code should work.
<param name="allowFullScreen" value="true"></param>
and
allowfullscreen="true" in <embed
Tastes Like Spelunky Review
Actually, Hali changed quite a bit more of the game than you give him credit for! Such things as new minigames, mantrap shops, item combos, bug fixes for bugs in the original spelunky, and additions to what can be done with custom levels off the top of my head. Counts as a major remake in my book anyway.
What are you thinking about right now?
I put a ten dollar bill into a vending machine today, and then I got back nine dollars in dimes.
Which came out one by one...
In two second intervals...
All 90 of them...
(Needless to say it was slightly annoying.)
On the bright side my car has plenty of change in the seats now!
Which came out one by one...
In two second intervals...
All 90 of them...
(Needless to say it was slightly annoying.)
On the bright side my car has plenty of change in the seats now!
Project: Ten-Dollar
Frankly, I hate the way everything has been changing so far as the definition of one "owning stuff". If I pay for something I expect to be able to do what I want on it, which would include selling it when I no longer need it. This is equally as ridiculous as for example, back when home developers tried to license the homes they built in such a way that they would get a cut of all future sales of the house,
Also, I have hated EA ever since they bought Westwood Studios and got rid of everyone there.
Freehold Capital Partners, a company started in Texas, is selling developers across the country on a plan that would attach a private transfer fee to homes, allowing developers to profit for generations.I especially don't like it that the courts are enforcing licenses on completely physical goods. The point being though, is that this is equivalent to such idiotic things as saying that you get a cut of all future money made off of a house for all of its existence because you were the one who built it, just in a different form.
The fee, written into neighborhood restrictions, would encumber the property for 99 years and throw 1 percent of the sale price back to the developer -- or his or her estate or another investor -- and Freehold each time the home changes hands.
post=142205Actually, the resale market does benefit the publishers/developers by adding value to the game. There's no way I would pay $60 for a new console game unless I would be able to get half of that money or so back later by selling the game. Having a blanket policy on games having to follow this plan is plain retarded. There's also the fact that trying to destroy the second hand game market will completely blow up in their faces with negative publicity and won't cause people who already don't buy the games new to start doing so, but you can't expect them to make a decent business decision in that regard when it would appear to be a new source of money, now can you?
Yeah, every EA game is required to have "free DLC" on release, which is already on the disc.
Before you guys go jumping on the bandwagon, you might want to look at Gamestop first. Buying used games doesn't support the publishers in any way, all of that money is going to Gamestop. It is shitty that you have to pay $10, but that's the world of games (and hey it's only $10).
The problem I have is all of this is tied to your console. If you want to go to a friends house to show them the game, you won't be able to access the content if you put the game disc into their console. How nice of them!
One thing you can learn after walking away from this is that everybody (even publishers) hates Gamestop. It's cool to hate EA, but Gamestop is far worse.
Also, I have hated EA ever since they bought Westwood Studios and got rid of everyone there.













